A Unity Editor extension for runtime diagnostics, performance monitoring, and debugging workflows — all from a single dockable window.
Version 1.3.0 · Source included
This repository is the documentation source for Runtime Atlas — not the product itself. If you're looking for the Unity package, see the Asset Store link below.
Runtime Atlas provides live inspection of runtime systems during Play mode. It polls cameras, audio sources, physics rigidbodies, and animator states, surfaces performance metrics, captures frame timelines, and generates session reports — without requiring any scene configuration, MonoBehaviour, or code changes in your project. It's built for anyone debugging or profiling gameplay systems who wants that information inside a single Editor window instead of stitched together from the Profiler, the Console, and manual Inspector clicking.
- See your scene's state at a glance — camera, audio, physics, and animator state surfaced live, without adding a single debug script to your project
- Catch performance problems as they happen — frame time, FPS, and GC allocation history, plus static scanning for hot-path allocation patterns before they ship
- Never lose the moment a bug happened — a circular frame buffer timeline you can scrub back through after the fact, instead of trying to reproduce a one-frame spike live
- Get a shareable record of a session — export reports in HTML, JSON, Markdown, CSV, or DOCX for a teammate who wasn't watching the Editor when something went wrong
| Overview | Getting Started | Installation |
| Configuration | API Reference | Architecture |
| Troubleshooting | FAQ | AI Usage |
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| Camera & Audio Inspection | Runtime Graph |
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| Physics Inspector | Performance Profiler |
See the full feature list for all 17 tabs.
Discord · Bug Reports · Email Support
For step-by-step help first, see Troubleshooting and FAQ.
Copyright (c) 2026 Arish. All rights reserved. Tools Studio is a brand operated by Arish. This repository's documentation content is not licensed for redistribution; Runtime Atlas the product is governed by the EULA of the platform it was purchased from.




