Make loading savegames deterministic - #1970
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After C++11 the outcome is specified by the standard for the standard PRNGs. Hence we can use a generic function for serialization. Add those and tests.
C++17 introduced `std::clamp` which makes passing a type from std namespace (such as chrono-types) ambiguous in the semi-recursive call. Use constexpr-ifs and `std::clamp` in teh final path.
It's the same as `isSoldier` so rename/remove it.
- Use `constexpr` instead of `const` - Use `[[maybe_unused]]` where applicable - Remove includes - Also shorten array-types to use CTAD instead of specifying the template params explicitely
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Currently the RNGs for in savegames are seeded with zero. This means continuing a loaded savegame will be different than the game played at that point.
Implement saving the current RNG states.