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Edit data for **PCD @ Sao Paulo** #177

Description

@danielcorbani

Event canonical ID

pcd-sao-paulo-2026-b6416a4

Forum discussion URL

https://discourse.processing.org/t/pcd-sao-paulo-2026/48479

Event name

PCD @ Sao Paulo

Plus Code (for map placement)

588MC8PW+H5

Event format

In person

Event URL (only for online events)

No response

Primary contact name

Daniel Corbani

Primary contact email

danielcorbani@gmail.com

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  • I understand and agree to the above.

City or locality

Sao Paulo

Country

Brazil

Organization name

No response

Organization website

No response

Organization type

None

Street address of the event venue

Av. Paulista, 1.313 (Metrô Trianon-Masp) - Mezanino do Centro Cultural Fiesp

Date of the event

2026-08-21

End date (for multi-day events)

No response

Start time

14:00

End time

18:00

Event page URL

No response

Organizers

Daniel Corbani
Luis Miguel Santos
Felipe Gomes

Short description

Creative Coding and Interactive Visuals Workshops - FILE 2026

Full event description

  1. Introduction to Creative Coding with Processing
    Brief Description
    An introductory workshop for artists, students, and curious beginners who want to explore creative coding through Processing (Java). Participants will be introduced to the basics of programming in a visual and accessible way, learning how code can be used as a creative medium for graphics, animation, interaction, and artistic experimentation.
    The workshop will present the Processing IDE, fundamental programming structures, and practical examples developed live during the session. Participants will also be introduced to the wide ecosystem of open-source resources, libraries, and online communities that support creative coding practices.
    Duration: 1 hour
    Target Audience: Beginners, artists, students, and anyone curious about creative coding.
    Project Description / Program Content
    Introduction to creative coding and artistic applications
    Overview of the Processing IDE
    Basic structure of a Processing sketch
    Variables, functions, loops, and interaction fundamentals
    Development of simple visual examples in real time
    Introduction to animation
    Overview of useful libraries and online resources
    References to creative coding communities and projects
    Q&A and discussion

  2. Video Mapping for Performing Arts with Luna Mapping Library
    Brief Description
    This workshop introduces the use of the Luna Video Mapping Library for Processing, focusing on practical applications in theater and dance performances. Participants will learn how projection mapping can become an accessible creative tool for scenic composition, spatial transformation, and live visual experimentation.
    The workshop is designed for performing artists with no prior coding experience required. Through demonstrations and practical examples, participants will explore how video mapping can interact with performers, objects, and stage environments using accessible workflows and open-source tools.
    Duration: 1.5 hours
    Target Audience: Theater makers, dancers, performers, directors, stage designers, and visual artists interested in projection mapping.
    Project Description / Program Content
    Introduction to projection mapping in performing arts
    Overview of the Luna Mapping Library
    Basic setup for projection mapping using Processing
    Mapping surfaces and stage elements
    Organizing visual scenes and compositions
    Working with video, images, and generative visuals
    Practical examples for theater and dance applications
    Discussion about technical setup and creative possibilities
    Q&A and experimentation session

  3. Interactive Visuals in Theater and Dance: Experimentation Lab
    Brief Description
    An experimental laboratory focused on the creative and technical challenges of integrating interactive visuals into theater and dance performances. Rather than offering fixed solutions, the workshop proposes a shared space for experimentation, discussion, and collaborative exploration.
    Participants will be introduced to fundamental concepts behind interactive systems, including real-time visual response, performer interaction, spatial relationships, and technological limitations within live performance contexts. The workshop aims to open pathways for future research and artistic development.
    The activity welcomes both performing artists and technologists interested in interdisciplinary collaboration.
    Duration: 1.5 hours
    Target Audience: Performing artists, creative technologists, designers, researchers, and interdisciplinary creators.
    Project Description / Program Content
    Introduction to interactive visuals in live performance
    Examples and case studies from theater and dance
    Discussion of artistic and technical challenges
    Real-time interaction concepts and workflows
    Sensors, cameras, tracking, and responsive systems overview
    Spatial relationships between performers, visuals, and audience
    Collaborative experimentation exercises
    Exchange of references, methodologies, and experiences
    Open discussion about future possibilities and research paths

Event activities

  • Show-and-tell
  • Hands-on workshops
  • Live coding
  • Exhibition
  • Panel discussions
  • Beginner introductions to Processing or p5.js
  • Creative coding jams or hack sessions
  • Student project presentations
  • Screening
  • Other

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